Trust system: Difference between revisions

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[[Category:Server internals]]
The '''trust system''' is a [[RetroMC (server)|RetroMC]] exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.<br />
The '''trust system''' is a [[RetroMC (server)|RetroMC]] exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.<br />
The trust score can be seen using [https://j-stats.xyz J-Stats] or [https://discord.retromc.org Discord bot commands] and the level can also be seen in-game via <code>/trust <username></code>.
The trust score can be seen using [https://j-stats.xyz J-Stats] or [https://discord.retromc.org Discord bot commands] and the level can also be seen in-game via <code>/trust <username></code>.

Revision as of 21:47, 25 February 2024

The trust system is a RetroMC exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.
The trust score can be seen using J-Stats or Discord bot commands and the level can also be seen in-game via /trust <username>.

Use in obtaining Citizen

Example of automatic rank issuing.

Currently, its only application is issuing ranks, more specifically: Citizen.
However, the specified value for obtaining Citizen is completely randomized for each player; not even staff can tell what that value is.
Due to this, players obtain it at different levels.