Trust system: Difference between revisions
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== Use in obtaining Citizen == | == Use in obtaining Citizen == | ||
[[File:Auto-rankup.png|right|thumb|Example of automatic [[Ranks|rank]] issuing.]] | [[File:Auto-rankup.png|right|thumb|Example of automatic [[Ranks|rank]] issuing.]] | ||
Currently, its only application is issuing [[Ranks|ranks]], more specifically: [[Ranks#Citizen|Citizen]].<br /> | |||
However, the specified value for obtaining [[Ranks#Citizen|Citizen]] is completely randomized for each player; not even [[Staff list|staff]] can tell what that value is.<br /> | However, the specified value for obtaining [[Ranks#Citizen|Citizen]] is completely randomized for each player; not even [[Staff list|staff]] can tell what that value is.<br /> | ||
Due to this, players obtain it at different levels. | Due to this, players obtain it at different levels. |
Revision as of 21:53, 20 February 2024
The trust system is a RetroMC exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.
The trust score can be seen using J-Stats or Discord bot commands and the level can also be seen in-game via /trust <username>
.
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Example of viewing statistics using Discord bot commands.
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Another example of viewing statistics using Discord bot commands (slash commands).
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/trust Noggisoggi
Use in obtaining Citizen
Currently, its only application is issuing ranks, more specifically: Citizen.
However, the specified value for obtaining Citizen is completely randomized for each player; not even staff can tell what that value is.
Due to this, players obtain it at different levels.