Trust system: Difference between revisions

From RetroMC
Jump to navigation Jump to search
(Added info about <code>/trust</code>)
No edit summary
Line 8: Line 8:
== Use in obtaining Citizen ==
== Use in obtaining Citizen ==
[[File:Auto-rankup.png|right|thumb|Example of automatic [[Ranks|rank]] issuing.]]
[[File:Auto-rankup.png|right|thumb|Example of automatic [[Ranks|rank]] issuing.]]
Currenly, its only application is issuing [[Ranks|ranks]], more specifically: [[Ranks#Citizen|Citizen]].<br />
Currently, its only application is issuing [[Ranks|ranks]], more specifically: [[Ranks#Citizen|Citizen]].<br />
However, the specified value for obtaining [[Ranks#Citizen|Citizen]] is completely randomized for each player; not even [[Staff list|staff]] can tell what that value is.<br />
However, the specified value for obtaining [[Ranks#Citizen|Citizen]] is completely randomized for each player; not even [[Staff list|staff]] can tell what that value is.<br />
Due to this, players obtain it at different levels.
Due to this, players obtain it at different levels.

Revision as of 21:53, 20 February 2024

The trust system is a RetroMC exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.
The trust score can be seen using J-Stats or Discord bot commands and the level can also be seen in-game via /trust <username>.

Use in obtaining Citizen

Example of automatic rank issuing.

Currently, its only application is issuing ranks, more specifically: Citizen.
However, the specified value for obtaining Citizen is completely randomized for each player; not even staff can tell what that value is.
Due to this, players obtain it at different levels.