UIP Warehouse: Difference between revisions

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[[File:Warehouselargeview.png|300px|thumb|right|View from the warp.]] [[File:Warehousesmallview.png|300px|thumb|right|One of The Warehouse's aisles.]]'''The Warehouse''' contains nearly all obtainable blocks with a few exceptions, mostly in regards to items that are transitional, or have a single purpose such as Bricks (item). All of these items can be bought an sold in small and large amounts. More common materials are sold in amounts of 8, 32, 64, 128, and 256, while more rare items are sold in quantities of 1, 8, and 64.
[[File:Warehouselargeview.png|300px|thumb|right|View from the warp.]] [[File:Warehousesmallview.png|300px|thumb|right|One of The Warehouse's aisles.]]'''The Warehouse''' contains nearly all obtainable blocks with a few exceptions, mostly in regards to items that are transitional, or have a single purpose such as Bricks (item). All of these items can be bought an sold in small and large amounts. More common materials are sold in amounts of 8, 32, 64, 128, and 256, while more rare items are sold in quantities of 1, 8, and 64.


'''The Warehouse''' is a sustainable customer-stocked shop. All stock comes from the player base, the store is not stocked by the owner. Originally thought to be a net loss of money for the [[UIP]], '''The Warehouse''' has proved itself to be a profitable venture. During it's first few months of operation it earned approximately $16,000 on its own, without any intervention by the [[UIP]].
'''The Warehouse''' is a sustainable customer-stocked shop. All stock comes from the player base, the store is not stocked by the owner. Originally thought to be a net loss of money for the [[UIP]], '''The Warehouse''' has proved itself to be a profitable venture. During it's first few months of operation it earned approximately $16,000 on its own, without any intervention by the [[UIP]]. Many materials are priced in such a way to allow for people to make money ''crafting''. This means that customers may buy raw materials, (such as wood and sugarcane) craft a more advanced resource, (such as a bookshelf), and sell it back to '''The Warehouse''' and earn a profit. This helps keep rarer blocks stocked, while also freeing space for the storage of more common blocks. While '''The Warehouse''' attempts to let players sell to it consistently, it is simply impossible to do so for every item. Some expensive items have limits set on them. This is to ensure '''The Warehouse''' stays self-sufficient. The store is constantly maintained by it's owner {{user|aq2a}}, and all prices are subject to change according to market fluctuations. If '''The Warehouse''' goes broke, materials are sold to player market shops to get enough money to continue business.
 
Many materials are priced in such a way to allow for people to make money ''crafting''. This means that customers may buy raw materials, (such as wood and sugarcane) craft a more advanced resource, (such as a bookshelf), and sell it back to '''The Warehouse''' and earn a profit. This helps keep rarer blocks stocked, while also freeing space for the storage of more common blocks.
 
While '''The Warehouse''' attempts to let players sell to it consistently, it is simply impossible to do so for every item. Some expensive items have limits set on them. This is to ensure '''The Warehouse''' stays self-sufficient. The store is constantly maintained by it's owner {{user|aq2a}}, and all prices are subject to change according to market fluctuations.  
 
If '''The Warehouse''' goes broke, materials are sold to player market shops to get enough money to continue business.


==Trivia==
==Trivia==
- ''The Warehouse'' lost $60,000 on it's first day of operation. </br> </br>
- ''The Warehouse'' lost $60,000 on it's first day of operation. </br> </br>
- ''The Warehouse'' Used to have a system that involved consistent cash injections from UIP funds to keep it working. This system has since been discarded when it was discovered the business model was sustainable long-term.
- ''The Warehouse'' Used to have a system that involved consistent cash injections from UIP funds to keep it working. This system has since been discarded when it was discovered the business model was sustainable long-term.

Revision as of 00:03, 31 March 2024

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The UIP Warehouse is the largest shop on RetroMC (server). It contains nearly all obtainable items, and is located within the UIP Factory. Designed and built by 16.png aq2a, it has the storage capacity for over 11,200,000 items, and contains 6,528 chests. It can be reached with /warp warehouse as of February 17th.

History

Founded January 13th 2024, the UIP Warehouse, also known as The Warehouse is the official UIP shop. It contains nearly every obtainable item in beta 1.7.3. In The Warehouse, these items can be bought and sold. Item pricing is calculated using a financial model built by 16.png aq2a which attempts to undercut Admin shop prices by 20%, for buying, and raises the selling price of items to 20% above Admin Shop value. This financial model allows The Warehouse to stay 'self-sufficient' by encouraging players to sell items to The Warehouse and maintain a constant stock, instead of selling them to the Admin Shop, essentially "deleting" the resources. This, in tandem with the UIP Factory's farming facilities, allows players to have a 'job' to earn consistent money.

The Warehouse entered an open beta for price testing on January 25th, 2024. It officially opened on February 17th, with the addition of a public warp.

Operations

View from the warp.
One of The Warehouse's aisles.

The Warehouse contains nearly all obtainable blocks with a few exceptions, mostly in regards to items that are transitional, or have a single purpose such as Bricks (item). All of these items can be bought an sold in small and large amounts. More common materials are sold in amounts of 8, 32, 64, 128, and 256, while more rare items are sold in quantities of 1, 8, and 64.

The Warehouse is a sustainable customer-stocked shop. All stock comes from the player base, the store is not stocked by the owner. Originally thought to be a net loss of money for the UIP, The Warehouse has proved itself to be a profitable venture. During it's first few months of operation it earned approximately $16,000 on its own, without any intervention by the UIP. Many materials are priced in such a way to allow for people to make money crafting. This means that customers may buy raw materials, (such as wood and sugarcane) craft a more advanced resource, (such as a bookshelf), and sell it back to The Warehouse and earn a profit. This helps keep rarer blocks stocked, while also freeing space for the storage of more common blocks. While The Warehouse attempts to let players sell to it consistently, it is simply impossible to do so for every item. Some expensive items have limits set on them. This is to ensure The Warehouse stays self-sufficient. The store is constantly maintained by it's owner 16.png aq2a, and all prices are subject to change according to market fluctuations. If The Warehouse goes broke, materials are sold to player market shops to get enough money to continue business.

Trivia

- The Warehouse lost $60,000 on it's first day of operation.

- The Warehouse Used to have a system that involved consistent cash injections from UIP funds to keep it working. This system has since been discarded when it was discovered the business model was sustainable long-term.