Trust system: Difference between revisions
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The '''trust system''' is a [[RetroMC (server)|RetroMC]] exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.<br /> | |||
The trust score can be seen using [https://j-stats.xyz J-Stats] or [https://discord.retromc.org Discord bot commands]. | |||
[[File:Stats-1.png|left|thumb|upright=0.5|Example of viewing statistics on using [https://discord.retromc.org Discord bot commands].]] | |||
= | [[File:Stats-2.png|right|thumb|upright=1|Another example of viewing statistics using [https://discord.retromc.org Discord bot commands (slash commands)].]] | ||
== Use in obtaining Citizen == | |||
[[File:Auto-rankup.png|right|thumb|Example of automatic [[Ranks|rank]] issuing.]] | |||
Currenly, its only application is issuing [[Ranks|ranks]], more specifically: [[Ranks#Citizen|Citizen]].<br /> | |||
However, the specified value for obtaining [[Ranks#Citizen|Citizen]] is completely randomized for each player; not even [[Staff list|staff]] can tell what that value is.<br /> | |||
== | Due to this, players obtain it at different levels. | ||
Revision as of 08:09, 16 May 2023
The trust system is a RetroMC exclusive mechanic wherein a score is generated based off an aggregate of time played, blocks mined, travelled & placed.
The trust score can be seen using J-Stats or Discord bot commands.
Use in obtaining Citizen
Currenly, its only application is issuing ranks, more specifically: Citizen.
However, the specified value for obtaining Citizen is completely randomized for each player; not even staff can tell what that value is.
Due to this, players obtain it at different levels.