Sustaining village activity

From RetroMC
Revision as of 01:31, 8 March 2025 by Noggisoggi (talk | contribs) (More work done)
Jump to navigation Jump to search

ℹ️ Notice: This guide is a W.I.P, and hence, advice will be incomplete.

Suppose you've created/took ownership of a village/town and invited a few players to build stuff in there.
However, a few days, weeks, months pass by, and more often than not, those members aren't active as you are — this guide will address that issue.

Causes

Boredom.
This is one of the most common ones (and can apply to other spaces, such as hobbies), and arises from a lack of clear goals, burnout, etc.

Other reasons include:

  • Staff-issued punishments (extreme cases)
  • External and internal conflicts between town members, assistants and owners.
  • Occupations (education, work, etc.), health problems and whatnot.

Solutions

Boredom

  • Have some sort of differentiating factor for your town (an underground cave system that's been converted into a city, for example).
  • Set clear goals for your town members to reach.
  • Host events (Build competitions and such).

Occupations

  • If possible, split multiple parts of a project(s) in your town into small, managable parts.
  • Please do not promise the moon (promise something that you cannot do) to your members.

Recruiting members

  • You can advertise your town in #retromc-forum.
  • Offer tours of your town for people who ask for them or are curious.
  • Offer items for new members.

Miscellaneous stuff

Permissions

Before doing anything to the build, please make a ticket to obtain permission from staff (and, if possible, the original builder'(s) permission) & make sure that whatever you're doing is in line with village ownership rules, on a case-by-case basis. Once you get permission, you can move incomplete builds to another area, modify, or outright remove them, depending on the build & builder.

Cleanup

  • Try to have semi-sytematic lighting, roads, etc.
  • Demote assistants who are blatantly inactive.