Module:VillageTest

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Revision as of 13:27, 18 January 2025 by Thecow275 (talk | contribs)
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Documentation for this module may be created at Module:VillageTest/doc

local p  =  {}
local capiunto = require 'capiunto'


--[ Thecow275's WikiStats V2 VIllages MODULE PROTOTYPE ]
--[ Nicknamed: UUID and J-Village Update]

local function preprocessArg(s)
if not s then
    return nil 
end
s = s:match('^%s*(.-)%s*$') --trim whitespace
if s == '' then
    return nil
else
    return s
    end

end

function p.main(frame)
    local args = frame.args
    --local input = preprocessArg(args[1])
   -- local datatype = preprocessArg(args[2]) -- currently unused will be used whenever I implement more datatypes
   -- local UUIDORUSER = preprocessArg(args[3]) -- Selector for if input is username OR UUID
   -- local PlayerORVillage = preprocessArg(args[4]) -- Jesus christ argument just so you can specify if you are searching for village data YES village data
   -- this module will get bloated with the jvillage stuff but EHHH

   --if not input then -- CHECK FOR BLANK INPUT
   --    return 'INPUT ERROR INPUT IS NULL'
    --end

    --local uuid = '8fa8f70d-eb7d-4743-b0ad-837cdfb69f4e' --[thecow275]--
    local uuid = 'b08b6a7a-aada-4787-bb4b-07fc393ad6e5' --[QueenOfAsh]--
  --  local villagedata = mw.ext.externalData.getExternalData({
  --      url =  "api.retromc.org/api/v1/village/getVillageList",
  --      format =  'json',
  --      data = url
 --   })

    local playerVillages = mw.ext.externalData.getExternalData({
        url = "https://statistics.retromc.org/api/user_villages?uuid=" .. uuid,
        format = 'json',
        data = url

    })
    
    local retval = capiunto.create({
        top = 'TESTING',
        bodyClass = 'icr-DiamondCitizenBodyStyle',
        topClass = 'icr-title'
    })

    retval:addRow('HOWDY', 'HOWDEE', '', 'icr-transparency1 icr-data')

    local villagels = {}
    if playerVillages.__json.data then

        --table.insert(villagels, "1st layer works")
        
        function villagehelper(PV_Input, PV_Name)
            local PV_Input =  PV_Input
            local PV_Name = PV_Name
            retval:addHeader(PV_Name)
            mw.log(' DATA FOR:  '..PV_Name..':')
                    for i, PV_Data in ipairs(PV_Input) do  --[[ For Example: playerVillages.__json.data.member ]]--
                         --mw.log('villagehelper iterations:  '..i)
                         --mw.logObject(PV_Data)
                         
            
                         if type(PV_Data) == "table" and PV_Data.village then
                            mw.logObject(PV_Data.village)
                            mw.log('SUCCESS: PV_Data is a Table')
                            local PV_Data_Local = PV_Data.village
                            
                            retval:addRow('',PV_Data_Local,'','icr-transparency1 icr-data')
                         elseif type(PV_Data) == "string" or PV_Data == nil then
                            mw.logObject(PV_Data)
                            
                            mw.log('ERROR: PV_Data is a String or nil, Supposed to be a Table')
                         end
                        end     
        end
                villagehelper(playerVillages.__json.data.member, "Member")
                villagehelper(playerVillages.__json.data.owner, "Owner")
                villagehelper(playerVillages.__json.data.assistant, "Assistant")


        
       
            
        
        
        
    end
    --mw.logObject(villagels)
    --mw.logObject(playerVillages.__json.data.member)
    --mw.logObject(member.village)
    --mw.logObject(playerVillages.data)
    --mw.logObject(playerVillages.status)
    return retval
end
return p