Sustaining village activity: Difference between revisions
Jump to navigation
Jump to search
Noggisoggi (talk | contribs) (Initial draft) |
Noggisoggi (talk | contribs) m (Added solutions for occupations) |
||
Line 1: | Line 1: | ||
[[Category:Guides]] | [[Category:Guides]] | ||
{{Notice|This guide is a W.I.P, and hence, advice will be incomplete.}} | {{Notice|This guide is a W.I.P, and hence, advice will be incomplete.}} | ||
Suppose you've created a [[:Category:Towns|village/town]] and invited a few players to build stuff in there. However, a few days, weeks, months pass by, and more often than not, those members aren't active as you are. | Suppose you've created a [[:Category:Towns|village/town]] and invited a few players to build stuff in there. However, a few days, weeks, months pass by, and more often than not, those members aren't active as you are — this guide will address that issue. | ||
== Causes == | == Causes == | ||
<big><big><big><big>'''Boredom.'''</big></big></big></big><br> | <big><big><big><big>'''Boredom.'''</big></big></big></big><br> | ||
This is one of the most common ones (and can apply to other spaces, such as hobbies), and arises from a lack of clear goals, burnout, etc.<br> | This is one of the most common ones (and can apply to other spaces, such as hobbies), and arises from a lack of clear goals, burnout, etc.<br> | ||
Other reasons | |||
Other reasons include: | |||
* [[Server rules|Staff]]-[[RPM|issued]] [[LMBS|punishments]] (extreme cases) | * [[Server rules|Staff]]-[[RPM|issued]] [[LMBS|punishments]] (extreme cases) | ||
* External and internal conflicts between town members, assistants and owners. | * External and internal conflicts between town members, assistants and owners. | ||
Line 13: | Line 14: | ||
== Solutions == | == Solutions == | ||
=== Boredom === | === Boredom === | ||
* Have some sort of differentiating factor for your town (an underground cave system that's been converted into a city, for example). | |||
* Set clear goals for your town members to reach. | * Set clear goals for your town members to reach. | ||
* Host events (Build competitions and such). | |||
=== Occupations === | |||
* If possible, split multiple parts of a project(s) in your town into small, managable parts. | |||
* Please do not promise the moon (promise something that you cannot do) to your members. |
Revision as of 00:53, 8 March 2025
ℹ️ Notice: This guide is a W.I.P, and hence, advice will be incomplete.
Suppose you've created a village/town and invited a few players to build stuff in there. However, a few days, weeks, months pass by, and more often than not, those members aren't active as you are — this guide will address that issue.
Causes
Boredom.
This is one of the most common ones (and can apply to other spaces, such as hobbies), and arises from a lack of clear goals, burnout, etc.
Other reasons include:
- Staff-issued punishments (extreme cases)
- External and internal conflicts between town members, assistants and owners.
- Occupations (education, work, etc.), health problems and whatnot.
Solutions
Boredom
- Have some sort of differentiating factor for your town (an underground cave system that's been converted into a city, for example).
- Set clear goals for your town members to reach.
- Host events (Build competitions and such).
Occupations
- If possible, split multiple parts of a project(s) in your town into small, managable parts.
- Please do not promise the moon (promise something that you cannot do) to your members.