Module:VillageTest: Difference between revisions

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Line 41: Line 41:
     local playerVillages = mw.ext.externalData.getExternalData({
     local playerVillages = mw.ext.externalData.getExternalData({
         url = "https://statistics.retromc.org/api/user_villages?uuid=" .. uuid,
         url = "https://statistics.retromc.org/api/user_villages?uuid=" .. uuid,
         format = 'json'
         format = 'json',
          
         data = url


     })
     })

Revision as of 21:20, 17 January 2025

Documentation for this module may be created at Module:VillageTest/doc

local p  =  {}
local capiunto = require 'capiunto'


--[ Thecow275's WikiStats V2 VIllages MODULE PROTOTYPE ]
--[ Nicknamed: UUID and J-Village Update]

local function preprocessArg(s)
if not s then
    return nil 
end
s = s:match('^%s*(.-)%s*$') --trim whitespace
if s == '' then
    return nil
else
    return s
    end

end

function p.main(frame)
    local args = frame.args
    --local input = preprocessArg(args[1])
   -- local datatype = preprocessArg(args[2]) -- currently unused will be used whenever I implement more datatypes
   -- local UUIDORUSER = preprocessArg(args[3]) -- Selector for if input is username OR UUID
   -- local PlayerORVillage = preprocessArg(args[4]) -- Jesus christ argument just so you can specify if you are searching for village data YES village data
   -- this module will get bloated with the jvillage stuff but EHHH

   --if not input then -- CHECK FOR BLANK INPUT
   --    return 'INPUT ERROR INPUT IS NULL'
    --end

    local uuid = '8fa8f70d-eb7d-4743-b0ad-837cdfb69f4e'

    local villagedata = mw.ext.externalData.getExternalData({
        url =  "api.retromc.org/api/v1/village/getVillageList",
        format =  'json'

    })

    local playerVillages = mw.ext.externalData.getExternalData({
        url = "https://statistics.retromc.org/api/user_villages?uuid=" .. uuid,
        format = 'json',
        data = url

    })
    
    local retval = capiunto.create({
        top = 'TESTING',
        bodyClass = 'icr-DiamondCitizenBodyStyle',
        topClass = 'icr-title'
    })

    retval:addRow('HOWDY', 'HOWDEE', '', 'icr-transparency1 icr-data')

    local villagels = {}
    if playerVillages.__json.data then

        --table.insert(villagels, "1st layer works")
        

    
        for i, member in ipairs(playerVillages.__json.data.member) do   --maybe this needs to be for pairs in data and then again for ipairs in owner, member and assistant ? so maybe I need to create 2 tables for this and then handle it through that ?
             mw.log('iterations:  '..i)
             mw.logObject(member)
             --local member2 = member

             if type(member) == "table" and member.village then
                mw.logObject(member.village)
                mw.log('table WTF?')
                local localmember = member.village
                retval:addHeader('Member')
                retval:addRow('',localmember,'','icr-transparency1 icr-data')
             elseif type(member) == "string" then
                mw.logObject(member)
                
                mw.log('do be string')
             end
                --for k, village in pairs(member2) do
                --    if village then
                  --      retval:addRow('',village,'','icr-transparency1 icr-data')
                  --      mw.log('VillageStuff? : '..k)
                  --      mw.logObject(village)
                  --  end
                --end


             
                    
                
        end
            
        
        
        
    end
    --mw.logObject(villagels)
    --mw.logObject(playerVillages.__json.data.member)
    --mw.logObject(member.village)
    --mw.logObject(playerVillages.data)
    --mw.logObject(playerVillages.status)
    return retval
end
return p