Dimensions: Difference between revisions
Noggisoggi (talk | contribs) (Added Nether images) |
Noggisoggi (talk | contribs) (Added Farlands images) |
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The area inside (when going through the portal at the [[Spawn|spawn island]]) is covered in bedrock, and contains an entryway into wilderness.<br /> | The area inside (when going through the portal at the [[Spawn|spawn island]]) is covered in bedrock, and contains an entryway into wilderness.<br /> | ||
Mushrooms are galore in the Nether, which makes this a perfect gathering place, albeit with zombie pigmen and ghasts looming as threats. | Mushrooms are galore in the Nether, which makes this a perfect gathering place, albeit with zombie pigmen and ghasts looming as threats. | ||
<hr /> | |||
<gallery mode="packed"> | <gallery mode="packed"> | ||
File:Nether-1.png|The area inside (when going through the portal at the [[Spawn|spawn island]]). | File:Nether-1.png|The area inside (when going through the portal at the [[Spawn|spawn island]]). | ||
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The '''Skylands''' is a custom dimension based off [https://minecraft.wiki/w/Sky_dimension#Mod-enabled_version the prototype in the code of Beta 1.6-1.8] and was added on February 22nd of 2019.<br /> | The '''Skylands''' is a custom dimension based off [https://minecraft.wiki/w/Sky_dimension#Mod-enabled_version the prototype in the code of Beta 1.6-1.8] and was added on February 22nd of 2019.<br /> | ||
It can be accessed with the <code>skylands</code> warp, that is: <code>/warp skylands</code> & do <code>/wild</code> or <code>/random</code> to teleport out of spawn. | It can be accessed with the <code>skylands</code> warp, that is: <code>/warp skylands</code> & do <code>/wild</code> or <code>/random</code> to teleport out of spawn. | ||
=== Differences | === Differences === | ||
=== From the original Skylands prototype === | |||
* All other mobs can spawn, & this includes monsters as well. | * All other mobs can spawn, & this includes monsters as well. | ||
* Falling in the void takes you back to the spawn point in the Overworld. | * Falling in the void takes you back to the spawn point in the Overworld. | ||
=== From the normal map === | |||
* There is no option for the Skylands in the [https://world.retromc.org overviewer] due to the latter being extremely resource hungry & has to be limited in CPU consumption via software. | |||
* Currently, the map merely overlays a player's location in the Skylands onto the Overworld map. | |||
* The world border is smaller - roughly 9800 × 9800 blocks. | |||
<hr /> | |||
<gallery mode="packed"> | <gallery mode="packed"> | ||
File:Skylands-3.jpg|The inaccessible(?) cake & spawner at the spawn. | File:Skylands-3.jpg|The inaccessible(?) cake & spawner at the spawn. | ||
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File:Skylands-6.jpg | File:Skylands-6.jpg | ||
</gallery> | </gallery> | ||
== Farlands == | == Farlands == | ||
The '''Farlands''' were added at the end of 2020 as part of a Christmas event, and was intended to be removed on January 1st 2021.<br /> | The '''Farlands''' were added at the end of 2020 as part of a Christmas event, and was intended to be removed on January 1st 2021.<br /> | ||
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The world itself is customly generated, via ''Ork'', a bot, terrain generator and entrepreneur (but as of 16th November 2021, it broke and {{user-nonwiki|7n9}} was unable to fix it), as the actual Farlands would've consumed a lot of storage when generated through normal means.<br /> | The world itself is customly generated, via ''Ork'', a bot, terrain generator and entrepreneur (but as of 16th November 2021, it broke and {{user-nonwiki|7n9}} was unable to fix it), as the actual Farlands would've consumed a lot of storage when generated through normal means.<br /> | ||
<hr /> | <hr /> | ||
{{user| | <gallery mode="packed"> | ||
File:Farlands-1.png | |||
File:Farlands-2.png|Isometric view. | |||
File:Farlands-3.png | |||
File:Farlands-4.png | |||
File:Farlands-5.png | |||
File:Farlands-6.png|Hi, {{user|TheFurryShark}}. | |||
</gallery> |
Revision as of 00:31, 15 February 2024
The Nether, Skylands, and Farlands exist as seperate worlds on RetroMC, and each of them have some unique features.
Nether
The Nether is semi-anarchy; id est: griefing and PvP are allowed inside the Nether.
The area inside (when going through the portal at the spawn island) is covered in bedrock, and contains an entryway into wilderness.
Mushrooms are galore in the Nether, which makes this a perfect gathering place, albeit with zombie pigmen and ghasts looming as threats.
-
The area inside (when going through the portal at the spawn island).
-
Entryway into the wilderness.
-
Water at the end of the entryway; water is somewhat common here.
-
A bedrock corridor.
-
Another view of the wilderness (and mushrooms).
-
Bridge and a ghast. (The latter was removed for obvious reasons.)
Skylands
The Skylands is a custom dimension based off the prototype in the code of Beta 1.6-1.8 and was added on February 22nd of 2019.
It can be accessed with the skylands
warp, that is: /warp skylands
& do /wild
or /random
to teleport out of spawn.
Differences
From the original Skylands prototype
- All other mobs can spawn, & this includes monsters as well.
- Falling in the void takes you back to the spawn point in the Overworld.
From the normal map
- There is no option for the Skylands in the overviewer due to the latter being extremely resource hungry & has to be limited in CPU consumption via software.
- Currently, the map merely overlays a player's location in the Skylands onto the Overworld map.
- The world border is smaller - roughly 9800 × 9800 blocks.
-
The inaccessible(?) cake & spawner at the spawn.
-
A picture of the airship in spawn.
-
A picture of a zombie. Not a safe haven anymore, is it?
-
-
-
Farlands
The Farlands were added at the end of 2020 as part of a Christmas event, and was intended to be removed on January 1st 2021.
But due to [Reason To-Be-Added]
, the world was kept.
The world itself is customly generated, via Ork, a bot, terrain generator and entrepreneur (but as of 16th November 2021, it broke and
7n9 was unable to fix it), as the actual Farlands would've consumed a lot of storage when generated through normal means.
-
-
Isometric view.
-
-
-
-
Hi, TheFurryShark.